For this project, I wanted to practice more on a modular stylized modeling and texturing workflow. Most of the texturing is done with trim sheets and world-aligned textures so I can focus on creating modular pieces that can be reused. I wanted to emulate an environment that exists in Genshin or Breath of the Wild, so I reference a lot of the lighting and shader styles.
Concept by: Jenny Brozek, https://www.artstation.com/artwork/8wreex
Credits to:
- Sandvector for the cartoon water shader
- Brady Jahraus for the butterfly particle effect
- Victoria Zavhorodnia for the stylized foliage shader tutorials