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Big Boss 老板 Trophy Room Showcase ( UE5 )

Video Walkthrough

Concept Art

Concept Art

References

References

Breakdown

Breakdown

This project was an art test that I did over the timespan of 1 month. Apart from my full time, another challenge was that I will have to come out of my comfort zone and design an interior with a cyberpunk theme. Hence, I knew I could not be too ambitious with this project, and turn this into an opportunity to design a Chinese mafia boss trophy room with a cyberpunk twist to it. In addition, this is the first project in which I utilized Unreal Engine 5.1, and I must say lumens make everything so much faster. I learn a lot from this project about mood and storytelling and hope that my next project will continue to improve from here.